Neon Shrine Demo¶
The Neon Shrine is a built-in, 19-step procedural demo that showcases UE-MCP's capabilities across multiple tool categories. It builds a complete scene from scratch — materials, meshes, actors, lights, VFX, landscape — all through MCP tool calls.
Running the Demo¶
Prerequisites¶
- Editor running and connected (
project(action="get_status")shows connected) - An empty or expendable level (the demo creates many actors)
Step by Step¶
Get the full step list:
Execute steps one at a time:
demo(action="step", stepIndex=1)
demo(action="step", stepIndex=2)
...
demo(action="step", stepIndex=19)
Each step returns a description of what it created and any relevant asset paths.
Cleanup¶
Remove everything the demo created:
This deletes all demo actors from the level and demo assets from the project.
What the Demo Covers¶
The 19 steps exercise a wide range of tools:
| Step | What It Does | Tools Used |
|---|---|---|
| 1 | Create a new level | level |
| 2–4 | Create materials (metal, glass, stone) | material |
| 5–7 | Place shrine geometry | level, asset |
| 8–10 | Add colored point lights | level (lights) |
| 11 | Set up landscape | landscape |
| 12 | Paint landscape layers | landscape |
| 13 | Add foliage | foliage |
| 14 | Place spline paths | level (splines) |
| 15 | Add VFX | niagara |
| 16 | Place ambient audio | audio |
| 17 | Add volumes | level (volumes) |
| 18 | Configure viewport | editor (viewport) |
| 19 | Final touches and summary | Multiple |
Purpose¶
The demo serves as:
- Verification — confirms that the bridge and major tool categories are working
- Showcase — demonstrates what UE-MCP can do in a single session
- Learning tool — each step shows a real tool invocation pattern you can reuse